Thank goodness the Quick Menu is context sensitive, or that thing would be a nightmare to use when panicked. It has WASD for movement, but Z is for the Quick Menu for building, X for the Quick Menu for Options, C is for sensor scan, and Q and E is for cycling through the quick menu tree. I mean, I can attest to retraining, I've gotten used to the crazy controller-to-keyboard adaption that No Man's Sky has. Sure, people can be retrained to use a set of 9 keys for movement, but that's pretty awkward when the go-to setup is the classic WASD. Moving diagonally by pressing two buttons on the WASD feels very natural for me so I guess I'm kind of old school when it come to WASD. Using Q and E for quick weapon swap and Interact respectfully, or for leaning left and right is pretty much ingrained as well. ![]() I'm just too used to WASD, and only WASD, for left handed keyboard movement. Maybe for the hotkeys, you have to press the button twice, one to select it, and another to use it at least until hotkey numbers are doable on the pixel art interface. Then we can rebind Q and E (Quit and Explore respectively) into a Prev/Next weapon setup, and the number keys right above that can be consumable item hotkey. If there was a for-purpose setup for WASD, that for example put in a half second delay or so to input, so all 8 directions can be pressed with minimal error, I'd be on board for that. And using up 4-5 more keys to get an awkward workaround for diagonal movements isn't much better when most people aren't used to using 8 to 9 button for movement. ![]() The loss of diagonal movement for a simple WASD setup is a no-go for me. Being able to press two keys at once, reliably, to do diagonal movement would go a long way to making this possible. I think we need more than a simple rebind to get both the WASD functionality we'd want (as WASD/FPS players) without compromising control. Also, to get the most out of Strafe Attack, you need diagonal movement as well to get those free shots while moving. Slow (or slowed) enemies cannot move diagonally, and the Slow status effect locks you out of diagonal movement. ![]() Moving diagonally is a really important thing in the game. As much as I'd like to agree with the idea as-is, and from someone that grew up using WASD based movement on FPS-styled games I really don't think such a rebind is a good idea (but rebinding in general does sound good).
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